Through this we avoid narrative vs gameplay disconnects, difficulty spikes or blocking parts of the customization/empire development possibilities. This has its effect on our approach to narrative: Instead of having a fully scripted campaign story that the player follows - with perhaps a couple of branches - the in-game narrative needs ways to adapt to who the player is and their actions. With each successive iteration of Age of Wonders, we have added more gameplay depth and more immersive ways for players to roleplay the ruler of a fantasy realm. The same counts for Age of Wonders 4, in which we use new systems to allow the player to immerse themselves in their own story as rulers and creators of their empires and people. Every game was filled with strong characters, expansive back-stories and loads of lore to enjoy. The story and world-building have always been a pillar of the Age of Wonders games. If you want to go in blind, I suggest you stop reading here! Narrative in Age of Wonders 4 We will talk about the story of Age of Wonders 4.
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